Friday, January 22, 2016

3D Animation/Fan Art

I have this sort of thing about Sonic Fandom, and I happened to have an assignment to make a 3D bipedal character of any kind, with eyes, face and all. And then I have to make a video of the character walking around, getting chased and run away, and jump an obstacle.

So what do I do to make this fun? Combine it with the thing I love (after confirming if I can use it or not) and do all the task given. The result?

 

All done in 3Ds Max 2013. Culled the music due to copyright issue. Too bad I've lost the data in my hard drive error. Hopefully my lecturer still store them. Fortunately I still have some WIP stored

Thursday, September 25, 2014

Sunday, November 18, 2012

UDK Tutorial For Indonesian

Seeing that some people from my country can't use the English tutorials that dominates the UDK tutorial database in internet, I launched this series per-chapter.

Chapter 1 will talk mostly about BSP

[TRANSLATION]

Melihat bahwa banyak orang dinegaraku tidak bisa menggunakan tutorial bahasa Inggris yang mendominasi database tutorial UDK di internet, saya menyebarkan seri ini per-bab

Bab 1 akan banyak membicarakan tentang BSP

DOWNLOAD LINK :
http://adf.ly/Ey9yf

Saturday, November 3, 2012

UDK - Objective Indicators v1.00

This next post will also be dedicated to UDK. What I'm going to share you today is a sample code of objective indicators. It is developed from UDN's gem in http://udn.epicgames.com/Three/DevelopmentKitGemsAddingOnScreenIndicators.html

This works using Canvas system. It will calculate all the active objective actors and draw an indicator material on the screen. The material has an If expression which switches it from rotating target to pointing indicator that will move on the edge of the screen.

I can only explain most of the functions. Sadly I'm not that good at programming that I don't really know the GetAngle expressions. ^^;

Download HERE

Thursday, November 1, 2012

UDK - AI Starter Kit v1.02

What I want to share you first here is my starter kit which is in the process of being developed. This is to help you with basic movements and stuff done by AI.

Reason why I don't include the v1.00 is because that one will give you error. Any errors encountered are to be reported to me

There are two AI, one which uses pathnode, and its derivation that uses NavMesh. More experiments will be done, in the meantime, feel free to play around with this.

Download HERE